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User InterfaceAs you can see we completely revamped the whole UI making it more appealing and polished. This was done near the end of the game.
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The MapThe map is one of the biggest developments throughout the project. Their have been so many significant changes to the map to make balanced as possible.
The first image shows the map in its earliest stages in game. How did we get choose the final map? We choose the final map through play testing and getting feedback from others to determine the most balanced and competitive map. |
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Attack & Animations & ParticlesHere is some gameplay footage that shows the attack mechanism and animations in game. As you can see when they attack they are set to a new animation state (state attacking) and when they are idle they are automatically set to state idle. Particles can also be seen on the aircraft (Flying Unit).
Each Unit has its own animation sequence depending on its state (condition). |